# Green Beli 2.0

### **🤖 PvE**

* ''Skip all'' without a 30% fee instead of ''Play'' and get rewards based on Star-level
* Rewards: BELI, NFT Item Fragments, Land Fragments, PvP Tickets
* New Win/ Loss mechanism: Only winners are rewarded

### **⚡️Energy Mechanism** Update <a href="#energy-mechanism" id="energy-mechanism"></a>

*Latest update May 2nd (UTC)*

The energy bar restores an amount of energy at 0am, 8am, 4pm (UTC)**.** Every 8 hours, the energy bar will restore a specific amount of energy, depending on your Green heroes' stars.&#x20;

Each PvE battle consumes a certain amount of energy, which also depends on your Green Heroes’s stars.

| **Star** | <p><strong>Energy/8h</strong></p><p> </p> | <p><strong>Energy/PvE</strong></p><p> </p> |
| :------: | :---------------------------------------: | :----------------------------------------: |
|     1    |                     2                     |                      1                     |
|     2    |                     4                     |                      2                     |
|     3    |   <mark style="color:orange;">10</mark>   |                      4                     |
|     4    |   <mark style="color:orange;">22</mark>   |                      8                     |
|     5    |   <mark style="color:orange;">46</mark>   |                     16                     |
|     6    |   <mark style="color:orange;">100</mark>  |                     32                     |

### **⚔️ PvP**

In PvP mode, Green Hero's stats will base on the original stats of Green Hero at 1 Star - Level 8 (if your Green Hero is level 8 or higher), or current stats (if your Green Hero is lower than level 8)

**Losing Streak feature**&#x20;

* When players lose 3 turns in a row or more in a PvP match, players will get +40% bonus damage for the next hit&#x20;
* Losing Streak will be reset when its player has a “Draw” or “Win” turn

**Reward collecting mechanism:** Open Rewards button will be removed&#x20;

* Free room: Daily entry is unlimited. Materials receiving will be limited to 5 times per day
* 10-tickets room: The winners receive 9,500 $GFRUIT + Materials. The losers will receive Materials
* New Gold chest and Silver chest will replace Keys as rewards&#x20;
* Materials and Events (To be announced)
* Materials will be used to create NFT Decorative Items

**Reward mechanism:** $GFRUIT from PvP battle-based rewards will NO LONGER be locked for 5 days but will instantly be transferred to the in-game wallet. Seasonal Ranking rewards remain locked for 5 days in Piggy Bank.

**AFK punishment:** “Lose” will be applied automatically for players who disconnect/ leave during battles.

#### Win/ Loss mechanism

* The player with the higher score will win the battle&#x20;
* Score calculating: Based on Damage inflicted: Damage inflicted/Boss's loss HP \* 900&#x20;
* The last hit will reward the player with 100 points&#x20;

***Example:** Damage inflicted by player “A” is 380 + Last hit. And player “B” is 450.*

* *“A” score based on Damage inflicted: 380/ (380 + 450) \* 900 = 412 points*&#x20;
* *“B” score based on Damage inflicted: 450/ (380+450) \* 900 = 488 points*&#x20;

*=> Because “A” got the Last hit bonus with 100 points, add up to 512 points -> “A” won the battle*

**In the case of ''Draw'':**&#x20;

* If the boss is defeated and two players have the same score, the player with the last hit wins. Example: ''A'' score based on Damage inflicted = 400 points, ''B'' = 500 points. But ''A'' has the Last hit so the final score is 500 points. ''A'' won because he get the Last hit.&#x20;
* If the Boss is still alive and two players have the same score, they both lose the battle, and no one gets rewards.

### **🆚 Battle**

* Main Green Hero - Boss's same-class damage buff: Adjust from 20% to 10%

### **⚡️ Energy**

* Add one more level to the Energy container (Level 7)

Each player's energy bar has a starting capacity of 16, not affected by the number of heroes.&#x20;

Once the energy bar reaches full capacity, no more energy can be added. You can upgrade the energy bar to increase its capacity.

|                 **Level**                |                **Capacity**                |             **Upgrade cost (GFRUIT)**             |
| :--------------------------------------: | :----------------------------------------: | :-----------------------------------------------: |
|                     1                    |                     16                     |                         0                         |
|                     2                    |                     24                     |                      120,000                      |
|                     3                    |                     36                     |                      300,000                      |
|                     4                    |                     64                     |                     1,200,000                     |
|                     5                    |                     128                    |                     3,000,000                     |
|                     6                    |                     200                    |                     6,000,000                     |
| <mark style="color:orange;">**7**</mark> | <mark style="color:orange;">**500**</mark> | <mark style="color:orange;">**15,000,000**</mark> |

### **🎁 Mystery Chest (Reopens and updates)**

*Latest update Jun 2nd (UTC)*

* Use $GFRUIT to open the chest. Each chest **cost 5,000 $GFRUIT**
* Reward: **$GFRUIT, and Lucky point**
* Once you've collected 50 lucky points, you will receive a Land Fragment and your lucky points will be reset to 0
* 25,000 Land fragments will be added to the Mystery Chest rewards pool. The Mystery Chest feature will end as soon as 25,000 Land Fragments run out
* **Reward mechanism:** $GFRUIT from Mystery Chest-based rewards will NO LONGER be locked for 5 days but will instantly be transferred to the in-game wallet.&#x20;

### **🌿 BELI**&#x20;

BELI is an in-game resource, which can ONLY be used in the game for:

🆙 Energy container upgrade&#x20;

💧 Real NFT Tree care&#x20;

💫 Non-NFT Green Hero summons

Note: $GFRUIT can also be used for these transactions, with a 1:1 conversion (1 BELI = 01 $GFRUIT).

*📌 Example: To upgrade Energy container from Level 1 to Level 2, you can either spend 120,000 BELI OR 120,000 $GFRUIT (but not both of them in 1 transaction)*

How to earn BELI?&#x20;

Playing PvE & Mystery Chest.

### 🌈 **Interface**

* New background music, font, VFX & UI/ UX

### **🏦 Withdrawal mechanism**

Limit: ONLY 1 time/ day

The other rules remain the same: [Detail here](https://greenbeli.gitbook.io/green-beli/gameplay/green-beli-1.0/pvc-and-pvp#rewarding-mechanism)
